But if I did, I'd be using a complete VPN interface that was transparent to the application rather than this horrible SOCKS-ifying, hole-punching bodge.īull****, I did the exact same thing (TCP tunneling, if he's doing more I was too lazy to read and he's being retarded) and we were able to play very smoothly with low pings on our college (5 man using the same tunnel server hosted on a freaking laptop nonetheless and several others playing WoW too). It has a lot of options for flexible configuration, supports TCP, UDP and SSH. I wouldn't even dream of trying to push UDP-based game communications over a TCP channel, it kinda destroys the whole point. One of the best applications for socks proxy connection. A proper VPN/proxy should be basically undetectable from the application side and pass every packet through without modification. udp mode, forwarding the default route of the machine, etc.). You just need to make sure the VPN config (whatever other VPN you use) is set up properly and with interactivity in mind (e.g. It's not that difficult and it's actually *intended* for that purpose rather than this SOCKS-ify, then tunnel-and-encrypt junk here. You can use -tcp launch option while executing steam.exe. And I have played Altitude and several other games through OpenVPN in the past, I'm sure. By using Proxycap :- The Steam application is configured in a way to use UDP (User Datagram Protocol). ![]() You should also set the TCP and UDP check. You can tell Prox圜ap which applications will connect to the Internet through a proxy and under what circumstances. First of all, Prox圜ap and Proxyfier should be highlighted, which show the best results when tested. delaying every tenth SSH packet which would destroy your interactivity and game-latency without affecting anyone using SSH for its normal purpose). Prox圜ap enables you to redirect your computers network connections through proxy servers. ![]() I work in school IT and if I saw that you were doing that, I'd try my best to stop it working just for the cheek of trying to bypass a quite obvious firewall (both in terms of technology and policy) - and I'd do it in ways that you would never be able to spot or counteract (e.g. That's also a lot of work to do to get a simple game working online, and you're pushing UDP through TCP (and through an encrypted channel, no less!) so you're basically destroying all of the network design that keeps games low-latency and reliably smooth.Īre you the same person that was trying to use OpenVPN to do the same thing? I think you'd have had infinitely more luck with OpenVPN to be honest but with this amount of hole-bashing and tunnelling you're never really going to arrive at a nice solution and it's quite obvious that you have a firewall there for a reason. Tunnelling through SSH to a SOCKS proxy to play a game? Wow, you really want to bypass a quite obviously constructed-for-a-reason firewall.
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